The name Jĭæf-mìjĭěkhka Birěkhka is derived from the Constructi language, as Jĭæf-mìjĭěkhka Birěkhka was founded by Nrelê Brgèdsí, who was culturaly Constructi.
Climate
Jĭæf-mìjĭěkhka Birěkhka has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Jĭæf-mìjĭěkhka Birěkhka receives an average of 297 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. Jĭæf-mìjĭěkhka Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5308 m (17414 ft) above sea level.
Overview
Jĭæf-mìjĭěkhka Birěkhka was founded durring the late 15th century in summer of the year 1372, by Nrelê Brgèdsí. The establishment of Jĭæf-mìjĭěkhka Birěkhka was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Nrelê Brgèdsí struck deals with nearby nations and communities to establish Jĭæf-mìjĭěkhka Birěkhka as a prison colony.
Jĭæf-mìjĭěkhka Birěkhka was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Jĭæf-mìjĭěkhka Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jĭæf-mìjĭěkhka Birěkhka is is constructed arround a series of premissive cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Jĭæf-mìjĭěkhka Birěkhka's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Jĭæf-mìjĭěkhka Birěkhka's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
Jĭæf-mìjĭěkhka Birěkhka has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Jĭæf-mìjĭěkhka Birěkhka ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.
Civic Infrastructure
Jĭæf-mìjĭěkhka Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jĭæf-mìjĭěkhka Birěkhka.
Jĭæf-mìjĭěkhka Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jĭæf-mìjĭěkhka Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jĭæf-mìjĭěkhka Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jĭæf-mìjĭěkhka Birěkhka's public wards, blessings, and other arcane systems.
Jĭæf-mìjĭěkhka Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Jĭæf-mìjĭěkhka Birěkhka's grid is powered by hydrogalvanic generators.
Jĭæf-mìjĭěkhka Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Jĭæf-mìjĭěkhka Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Jĭæf-mìjĭěkhka Birěkhka's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, winter is short in Jĭæf-mìjĭěkhka Birěkhka.
The Belabra (Tangler) near Jĭæf-mìjĭěkhka Birěkhka are known to be quite timid.
Jĭæf-mìjĭěkhka Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Charm energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4996 m2
Cattle and Similar Creatures: 311
Poultry: 3738
Swine: 249
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 124
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 3
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
376 of Jĭæf-mìjĭěkhka Birěkhka's population work within a Foundational Occupation.
25 work in Agriculture
83 work as Craftsmen
30 work as Merchants
61 work as Service Workers
37 work as General Laborers
12 work as Skilled Laborers
54 work as Civil Servants
34 work in Cottage Industries
20 work as Artists
20 work in Produce Industries
821 of Jĭæf-mìjĭěkhka Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.
Points of Interest
Jĭæf-mìjĭěkhka Birěkhka is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Jĭæf-mìjĭěkhka Birěkhka might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
Due to a magical anomaly, Jĭæf-mìjĭěkhka Birěkhka is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a club of Wild Magic, an a club imbued with great amounts of Wild Magic energies was created in Jî-g̈ifê Dêtîkè by in time immemorial, reportedly some time during the early 2nd century.